ij̓ftHgl

SnowballDamage
ʂ̍U͂ݒ肵܂B
E0 ` 1000i0j


KnockBackPower
ʂ̃mbNobN̋ݒ肵܂B
E0 ` 1000i0j


SnowballReloadTime
ʂ̍UsƂĂ玟̍UɈڂ܂ł̎Ԃݒ肵܂B
Pʂ1/20bB
E1 ` 600i20j


SnowballAccuracyLevel
ʂ̎ˌxݒ肵܂B
lႢقǖ₷Ȃ܂B
E0.0 ` 360.0i12.0j


SnowballBurstNum
1x̍UŘA˂񐔂ݒ肵܂B
E1 ` 40i1j


SnowballShotNum
1̍Uœ˂ʂ̐ݒ肵܂B
E1 ` 100i1j


SnowballFiringRate
Px̍UŘA˂ہA̔ˊԊuݒ肵܂B
Pʂ1/20bB
E1 ` 1000i20j


SnowballRange
ʂōUł˒ݒ肵܂B
ӓ_ƂāAl傫ꍇVSmobsConfigSearchRange̒l𑝂₷Kv܂B
E0.0 ` 48.0i10.0j


HeatResistTemp
Xm[S[̑ϔMlݒ肵܂B
l傫قǋC̍oCI[ł_[W󂯂ɍs\ƂȂ܂B
E0.0 ` 100.0i1.0j


AvoidFromEntity
Xm[S[푰ȊOthłȂLN^[
߂ÂĂ瓦S邩ǂݒ肵܂B
Etrue = 
Efalse = ȂiftHgj


WetDamage
ɐGꂽƂ̃_[Wݒ肵܂B
E-1000 ` 1000i1j


IsSetSnow
Xm[S[ubN̏ɐݒu邩ǂݒ肵܂B
Etrue = uiftHgj
Efalse = uȂ


Thunder
ዅA𗎂Ƃmݒ肵܂B
E0 ` 100i0j


IsAccidentShoot
푰thɌ˂ƂA_[W𔭐邩ǂݒ肵܂B
Etrue = iftHgj
Efalse = Ȃ


HatID
ɔ̂ubNIDŎw肵܂B
0ɂƁEEE
