ij̓ftHgl

IsSetFireInSun
XPgž𗁂тARĂ邩ǂݒ肵܂B
Etrue = RāiftHgj
Efalse = RȂ


ArrowDamage
̃_[Wʂݒ肵܂B
E0 ` 1000i4j


ArrowReloadTime
̖𔭎˂܂ł̃[h^Cݒ肵܂B
Pʂ1/20bB
E1 ` 600i60j


ArrowRange
ˉ\Ȏ˓Iݒ肵܂B
ӓ_ƂāAl傫ꍇVSmobsConfigSearchRange̒l𑝂₷Kv܂B
E0.0 ` 48.0i14.0j


ArrowExplosionSize
邩ǂAɂ͈̔͂ݒ肵܂B
0.0Ȃ甚܂B
E0.0 ` 1000.0i0.0j


ArrowShotNum
x̍UŁA˂̐ݒ肵܂B
E1 ` 100i1j


ArrowBurstNum
1̍UŘA˂񐔂ݒ肵܂B
E1 ` 40i1j


FiringRate
Px̍UŘA˂邻̊ԊuԂݒ肵܂B
Pʂ1/20bB
E1 ` 1200i60j


IsAccidentShoot
푰thɌ˂ہA_[W𔭐邩ǂݒ肵܂B
Etrue = iftHgj
Efalse = Ȃ


ArrowAccuracyLevel
̎ˌxݒ肵܂B
lႢقǖ₷Ȃ܂B
E0.0 ` 360.0i12.0j


IsRandomEquipment
_Ŗh𑕔邩ǂݒ肵܂B
Etrue
EfalseiftHgj


WeaponID
ŏɑ镐ACeIDŐݒ肵܂B
ftHgF261i|j


HelmetID
ŏ瓪ɑhACeIDŐݒ肵܂B
ftHgF-1iȂj


ChestPlateID
ŏ瑕ZACeIDŐݒ肵܂B
ftHgF-1iȂj


LeggingsID
ŏ瑕郌MXACeIDŐݒ肵܂B
ftHgF-1iȂj


BootsID
ŏ瑕u[cACeIDŐݒ肵܂B
ftHgF-1iȂj