ij̓ftHgl

AttackStrength
}O}L[u̍U͂̔{ݒ肵܂B
}O}L[u̍U = }O}L[ũTCY ~ AttackStrength + 2
ŌvZ܂̂łӁB
E0.0 ` 1000.0i1.0j


Armor
}O}L[ũA[}[l̓XCƓlvZ@Ⴂ܂B
Ȃ̂ŁAł͂̔{ݒ肵܂B
A[}[l = }O}L[ũTCY ~ Armor
E0 ` 1000i3j


JumpSpeed
}O}L[uWṽWv͂ݒ肵܂B
E0.0 ` 100.0i1.0j


MaxSize
X|[\ȃ}O}L[u̍őTCYݒ肵܂B
E1 ` 96i4j


MaxSplitNum
}O}L[u|ꂽÂɕ􂷂邩A̍ő̐ݒ肵܂B
E1 ` 48i4j


IsRandomSize
X|[ɑ傫_ŃX|[邩ۂݒ肵܂B
Etrue = _ȃTCYŃX|[iftHgj
Efalse = ɍőTCYŃX|[


IsRandomSplit
ꂽA_Ȑŕ􂷂邩ۂݒ肵܂B
Etrue = _ȐŕiftHgj
Efalse = ɍő吔ɕ􂷂


IsFewSmall
􂷂ہAÕTCY班Ăǂݒ肵܂B
Etrue = 1TCY炷B
Efalse = ÕTCY甼Ɍ炷iftHgj
