()̓ftHgl

AttackStrength
uCY̋ߐڍU͂ݒ肵܂B
E0 ` 1000i6j


FireballPower
uCỶ΋ڗ^_[Wʂݒ肵܂B
Ră_[WƂ͕ʂłB
E-1000 ` 1000i5j


SetFireEntityTime
uCỶ΋LN^[ɒہA
̃LN^[RĂ鎞Ԃݒ肵܂B
Pʂ͕bB
E0 ` 1200i5j


IsSetFireOnBlock
uCỶ΋ubNɒہA
̃ubNɉ_΂邩ǂݒ肵܂B
Etrue = _΁iftHgj
Efalse = _΂Ȃ


FireballChargeTime
uCY̑̂Rn߂ĂA΋̔ˊJn܂ł̎Ԃݒ肵܂B
Pʂ1/20b
E0 ` 600i60j


FireballReserveTime
uCỶ΋𔭎˂IĂÂĂєRn߂锭ˑԐ܂ł̎Ԃݒ肵܂B
Pʂ1/20bB
E0 ` 1000i100j


FireballAccuracyLevel
΋̎ˌxݒ肵܂B
lقǐx͂悭Ȃ܂A0.0ɂĂɃY܂B
E0.0 ` 360.0i0.5j


FireballBurstNum
΋1xɘA˂񐔂ݒ肵܂B
E1 ` 20i3j


FireballShotNum
΋1xɓ˂鐔ݒ肵܂B
E1 ` 100i1j


FiringRate
΋PxɘA˂ہA̘AˊԊuݒ肵܂B
Pʂ1/20b
E1 ` 1000i6j


FireballRange
΋𔭎˂˒ݒ肵܂B
ӓ_ƂāAl傫ꍇVSmobsConfigSearchRange̒l𑝂₷Kv܂B
E3.0 ` 64.0i30.0j


FlyHeightLimit
uCY̔sxݒ肵܂B
̓uCY̐^ɑ݂ŏ̃ubN̋łB
E0.0 ` 512.0i255.0j


WetDamage
ɐڐG̃_[Wݒ肵܂B
E0 ` 1000i1j


CanDamageToImmuneFireEntity
Ήϐ̂郂uɑ΂Ă_[W^悤ɂ邩ǂ
Etrue = 
Efalse = ȂiftHgj


IsAccidentShoot
푰thɌ˂Ă܂ۂ̃_[Wɂ邩ǂ
Etrue = iftHgj
Efalse = Ȃ

