move.options.version:1.0

# To manipulate the ladder climbing mode (pre version 2.7 was "smart")
move.climb.ladder:free

# To switch on/off free climbing
move.climb.free:true


# Climbing up speed factor relative to default climbing up speed (>= 0)
move.climb.free.up.speed.factor:1

# Climbing down speed factor relative to default climbing down speed (>= 0)
move.climb.free.down.speed.factor:1

# Climbing horizontal speed factor relative to default climbing horizontal speed (>= 0)
move.climb.free.horizontal.speed.factor:1

# Climbing N,S,E,W grabbing area (>= 90, <= 180, pre version 2.6 was 120)
move.climb.free.direction.orthogonal.angle:90

# Climbing NW,SW,SE,NE grabbing area (>= 45, <= 180, pre version 2.6 was 120)
move.climb.free.direction.diagonal.angle:80

# Whether the "grab" button will automatically be triggered while being on ladders
move.climb.free.ladder.auto:true

# Additional speed factor when climbing straight up on one ladder block (>=0)
move.climb.free.ladder.one.up.speed.factor:0.71

# Additional speed factor when climbing straight up on two ladder blocks (>=1)
move.climb.free.ladder.two.up.speed.factor:1.43

# Climbing over fences
move.climb.free.fence:true


# To switch on/off climbing along ceilings
move.climb.ceiling:true

# Speed factor while climbing along ceilings (>= 0)
move.climb.ceiling.speed.factor:0.2


# To switch on/off swimming
move.swim:true

# To switch on/off diving
move.dive:true


# To switch on/off standard sprinting
move.run:true

# Standard sprinting factor (>= 1.1)
move.run.factor:1.3

# Standard sprinting perspective (set to '0' to switch off)
move.run.perspective.factor:1


# To switch on/off generic sprinting
move.sprint:true

# Generic sprinting factor (>= 1.1 AND >= 'move.run.factor' + 0.1 if relevant)
move.sprint.factor:1.5

# Generic sprinting factor
move.sprint.exhaustion:true

# Smart on ground sprinting perspective (set to '0' to switch off)
move.sprint.perspective.factor:1.5



# To switch on/off jumping
move.jump:true

# Horizontal jumping factor relative to actual horizontal movement (>= 1)
move.jump.horizontal.factor:1

# Vertical jumping factor relative to default jump height (>= 0)
move.jump.vertical.factor:1

# To switch in/off jump exhaustion
move.jump.exhaustion:false


# Relevant only if nether "move.jump" nor "move.swim" and "move.dive" are false (details see "move.jump.*")
move.water.jump:true
move.water.jump.horizontal.factor:1
move.water.jump.vertical.factor:1
move.water.jump.exhaustion:false

# Relevant only if nether "move.sprint" nor "move.jump" are false (details see "move.jump.*")
move.sprint.jump:true
move.sprint.jump.horizontal.factor:2
move.sprint.jump.vertical.factor:1
move.sprint.jump.exhaustion:true

# Relevant only if nether "move.sprint" nor "move.jump" nor "move.swim" and "move.dive" are false (details see "move.jump.*")
move.water.sprint.jump:true
move.water.sprint.jump.horizontal.factor:1
move.water.sprint.jump.vertical.factor:1
move.water.sprint.jump.exhaustion:false


# Relevant only if "move.jump" is not false
move.jump.charge:true

# Maximum charge (counts up one per tick) (>= 0)
move.jump.charge.maximum:20

# Jump speed factor when completely charged (>= 1)
move.jump.charge.factor:1.3


# Whether to display the jump charge bar in the game overlay
move.gui.jump.charge.bar:true



# Maximum exhaustion to start a sprint (>= 0, <= "move.exhaustion.sprint.stop")
move.exhaustion.sprint.start:50

# Maximum exhaustion to continue a sprint (>= 0)
move.exhaustion.sprint.stop:100

# Exhaustion added every tick while sprinting (>= 0)
move.exhaustion.sprint.gain:2


# Exhaustion removed when jumping (>= 0)
move.exhaustion.jump.gain:10

# Exhaustion removed when jumping in water (>= "move.exhaustion.jump.gain")
move.exhaustion.water.jump.gain:15

# Exhaustion removed when jumping while sprinting (>= "move.exhaustion.jump.gain")
move.exhaustion.sprint.jump.gain:20

# Exhaustion removed when jumping while sprinting in water (>= "move.exhaustion.water.jump.gain", >= "move.exhaustion.sprint.jump.gain")
move.exhaustion.water.sprint.jump.gain:25


# Maximum exhaustion to jump (>= 0)
move.exhaustion.jump.stop:100

# Maximum exhaustion to jump in water (<= "move.exhaustion.jump.stop")
move.exhaustion.water.jump.stop:100

# Maximum exhaustion to jump while sprinting (<= "move.exhaustion.jump.stop")
move.exhaustion.sprint.jump.stop:100

# Maximum exhaustion to jump while sprinting in water  (<= "move.exhaustion.water.jump.stop", <= "move.exhaustion.sprint.jump.stop")
move.exhaustion.water.sprint.jump.stop:100


# Exhaustion removed every tick while walking (>= 0, <= "move.exhaustion.stand.loss")
move.exhaustion.walk.loss:1

# Exhaustion removed every tick while standing or sneaking (>= 1)
move.exhaustion.stand.loss:2


# Whether exhaustion loss increases hunger
move.exhaustion.hunger:true

# How much hunger is generated for exhaustion loss (>= 0)
move.exhaustion.hunger.factor:0.05

# Until which food level exhaustion continously reduced
move.exhaustion.food.minimum:4


# Whether to display the exhaustion bar in the game overlay
move.gui.exhaustion.bar:true



# To manipulate crawling
move.crawl:true
move.crawl.factor:0.15
move.crawl.toggle:false


# To manipulate standard sneaking
move.sneak:true
move.sneak.factor:0.3
move.sneak.toggle:false



# Speed factor while blocking with a sword (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
move.usage.sword.speed.factor:0.2

# Speed factor while pulling back a bow (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
move.usage.bow.speed.factor:0.2

# Speed factor while eating food (>= 0 AND <= 1, defaults to "move.usage.speed.factor" when not present)
move.usage.food.speed.factor:0.2

# Speed factor while using anything else (>= 0 AND <= 1)
move.usage.speed.factor:0.2



# To switch on/off smart flying
move.fly:true

# To manipulate smart flying speed (>= 0)
move.fly.speed.factor:1

# To switch on/off standard flying animation
move.levitate.animation:true


# To switch on/off smart falling animation
move.fall.animation:true

# Minimum fall distance for the smart falling animation (>= 0)
move.fall.animation.distance.minimum:3



# Key code to toggle Smart Moving features in-game (default: 67 aka "F9")
move.toggle.key:67