move.options.version:1.0

move.climb.ladder:smart
move.climb.free:true

# Climbing up speed factor relative to default climbing up speed (>= 0)
move.climb.free.up.speed.factor:1

# Climbing down speed factor relative to default climbing down speed (>= 0)
move.climb.free.down.speed.factor:1

# Climbing horizontal speed factor relative to default climbing horizontal speed (>= 0)
move.climb.free.horizontal.speed.factor:1

# Climbing over fences
move.climb.free.fence:true

move.swim:true
move.dive:true

move.sprint:true
move.sprint.factor:1.5
move.sprint.exhaustion:true

# Maximum exhaustion to start a sprint (>= 0, <= "move.exhaustion.sprint.stop")
move.exhaustion.sprint.start:50

# Maximum exhaustion to continue a sprint (>= 0)
move.exhaustion.sprint.stop:100

# Exhaustion added every tick while sprinting (>= 0)
move.exhaustion.sprint.gain:2

# Exhaustion removed every tick while walking (>= 0, <= "move.exhaustion.stand.loss")
move.exhaustion.walk.loss:1

# Exhaustion removed every tick while standing or sneaking (>= 1)
move.exhaustion.stand.loss:2

move.crawl:true
move.crawl.factor:0.15

move.sneak:true
move.sneak.factor:0.3

# Key code to toggle Smart Moving features in-game (default: 67 aka "F9")
move.toggle.key:67

# Packet id for distributing the player's smart moving data in SMP (default: 231)
# This has to be the same for all SMP Server/Clients this packet is send to
# Set this to a negative value to not even register the packet type
move.packet.id:231

# Whether to send received smart moving updates to the other clients (default: false)
# Change to "true" when connecting to a SMP server that has been modded with a SmartMoving Server package
move.packet.send:false