# Global Options for the Ruins mod
#
# tries_per_chunk is the number of times, per chunk, that the generator will
#     attempt to create a ruin.
#
# chance_to_spawn is the chance, out of 100, that a ruin will be generated per
#     try in this chunk.  This may still fail if the ruin does not have a
#     suitable place to generate.
#
# chance_for_site is the chance, out of 100, that another ruin will attempt to
#     spawn nearby if a ruin was already successfully spawned.  This bypasses
#     the normal tries per chunk, so if this chance is set high you may end up
#     with a lot of ruins even with a low tries per chunk and chance to spawn.
#
# chunks_behind is the number of chunks that will be cached before a ruin is
#     generated.  The mod caches chunk coordinates in an effort to increase
#     ruin spawning during travel, attempting to decrease the chance of
#     inspecting a block that has not been generated by the world yet.
#
# specific_<biome name> is the chance, out of 100, that a ruin spawning in the
#     specified biome will be chosen from the biome specific folder.  If not,
#     it will choose a generic ruin from the root ruin folder.

tries_per_chunk_normal=6
chance_to_spawn_normal=100
chance_for_site_normal=100
chunks_behind_normal=5

tries_per_chunk_nether=6
chance_to_spawn_nether=10
chance_for_site_nether=15
chunks_behind_nether=5

specific_rainforest=75
specific_swampland=75
specific_seasonalForest=75
specific_forest=75
specific_savanna=75
specific_shrubland=75
specific_taiga=75
specific_desert=75
specific_plains=75
specific_iceDesert=75
specific_tundra=75
specific_hell=75
