The translocation of entities (e.g., players) along with blocks.

The ability to prevent individual blocks/items from being registered.

Swapping the names of platform and support carriages to reduce confusion in the future.

A config option to let a carriage treat blacklisted blocks as simple obstructions instead of completely aborting the motion.

The ability to selectively whitelist/blacklist blocks in-game for each drive, in addition to the overall config-file blacklist. These blocks will always be treated as simple obstructions instead of completely aborting the motion, regardless of the setting in the config file.

A form of "sticky carpeting" to allow finer control over where on a carriage entities are grabbed.

Different styles of controlling player position during carriage movement, to try to allow more freedom.

An optional "hardcore" mode, for people who want this mod to be expensive to use.