A mechanism for teleporting carriages between dimensions.

Redoing and simplifying the 'move' command to make it more intuitive and easy to use.

The ability to deactivate specific sides of engines and motors to allow for staged carriage structures with multiple carriage blocks in contact with drives.

A config option to specify whether in-transit rendering of a carriage continues or pauses when there is severe lag.

The ability to set block or item IDs to 0 to prevent their being registered.

Improving the behaviour of placeholder blocks.

Swapping the names of platform and support carriages to reduce confusion in the future.

The ability to remove bedrock from the blacklist if desired.

A config option to let a carriage treat blacklisted blocks as simple obstructions instead of completely aborting the motion.

The ability to selectively whitelist/blacklist blocks in-game for each drive, in addition to the overall config-file blacklist. These blocks will always be treated as simple obstructions instead of completely aborting the motion, regardless of the setting in the config file.

A form of "sticky carpeting" to allow finer control over where on a carriage entities are grabbed.

Different styles of controlling player position during carriage movement, to try to allow more freedom.

The ability to set continuous-mode cooldown per drive instead of only system-wide.

An optional "hardcore" mode, for people who want this mod to be expensive to use.