==== 1.7 A ====
* This release is very stable and well debugged.
* In one of the next releases multiplayer support will be added.
* Development will be slower now. I have to study.

Miners:
* Up command works now even without F, so UUUU is all right.
* Code for fancy downwards corridor was discovered:
  it is (@50:DFFRRDFURRFF)
* Added copy and paste buttons into the GUI.
* Rewritten code parser, it now shows error messages in the GUI instead of crashing.
* Nested loops now work perfectly
* Fixed strange bridge building
* Fixed outpositioned blocks due to Math.floor rounding 0.9999999F down.
* Fixed water filling (it now really works)
* Lava filling is much more reliable and realistic.
* Torch placing in water fixed.
* Iron ore placing as bridge is now removed (as well as gold ore).
* Item picking range highly increased.
* Refactoring and cleanup of code
* Added GUI option to prevent storing of coal and other fuel into chests
* Bridge + half step bug is fixed
* This release is the most stable ever.

Machines:
* Harvester will no longer dispense null-size seeds stacks. 
* Some minor improvements

General:
* Added texture preloading = no more white texture bugs!
* Added config file options for brightness - for Crystals and Signal Lights.
* Unfortunately, some new links between modules were created, so modules can't be used alone.




==== 1.6 C ====
* Enables "UP" command (+ on numpad)
* Adds Miners' programming interface - openned by right click while SNEAKING
* Fixes many bugs in Miners
* Increases fuel consumption (was broken before, now its fixed)
* Added water fix function (not ideal, of course. But sort of works.)
* added programming - really advanced
* roaster's consumption is higher when it has laser
* sensors have right click interface (since 1.6B)


==== 1.6 B ====
* fixed gravel falling bug
* added bedrock mining for 8-level miner
* more realistic mining speed
* better crystals sound (limited range)
* improved carts logic
* ready for gui
* added keys K and L - toggles cobble,dirt,gravel destruction
* added key DELETE - stop all operations
* added AWESOME support for multiple miner control (select more at once)
* miners remeber whether they are keyboard controlled
* debug info fixed
* lava fix much better
* slightly changed level speed and strength
* added GUI for sensors (right click)

==== 1.6 A ====
* removed duplicate gates from TMI.
* added descriptions to gates.
* added mining vehicles.
* added power crystals.
* added activation crystal (craft p. crystal above iron ingot)
* many bugfixes
* even more stuff is waiting.

==== 1.5 A ====

(note: ACT = Automatic Crafting Table, Automatic Workbench)

* Fixed horrible duplication bug in separator
* Separator's code was improved

* Automatic workbench's code was completely rewritten,
  hence it does not pause game anymore and overall performance
  is much better. Workbench is now ready to be ported to SMP.
* Fixed item duplication and removal bugs in ACT.
* ACT placed on stone brick will craft ONE STACK when it
  receives redstone signal. If it is on other block, it will work
  as usual - craft as many products as possible immedaitely.

* Ejector will no longer eject recipe from ACT.
* Full and empty chest detectors will now - sort of - work with automatci workbench.
  Empty - storage grid is empty.
  Full - all recipe slots in storage grid are not empty.
  It's nothing extremely usefyul, but you may need this functionality now, when you can create "Craft On Demand" mechanisms.

* Incredibly improved conveyors - items are now animated correctly.
* Insertion animation is much better - items are moved almost into the chest.
* Vertical storage border was restored.
* Conveyor's orientation determines which chest will be used first. 1) front, 2) sides, 3)top, bottom. 
* Conveyors can't store items in backwards direction, hence you can now place conveyor right next to dispenser with no problems.

* Nether field generators can now be turned off.

* Added downwards elevator
* Elevator improved - not throwing stuff to sides

* discovery - more nether field generators == faster netherwart growth rate.
* discovery - teleporter is possible with harvester and minecart.



==== 1.4 E ====
* added Nether Field function to Roaster
 (burning netherrack -> forcing nether wart to grow
 & changing gravel to soulsand in a range of 12x12x4 around the roaster.
* few fixes
* improved roaster.

==== 1.4 D ====
* re-enables storing items into minecarts (was disabled = bug)
* improves how conveyor brakes affect minecarts.

==== 1.4 C ====
* added water-taking ability to lower sides. Which means: belts can now take water into buckets from nearby water pools.
* few bugfixes.
* refactoring.

==== 1.4 B ====
FIXES
* rendering of XP Bank with forge installed is now correct
* brewing system slightly improved (advanced ejection)
* many bugfixes
* dispenser wont dispense buttons and gates (caused bugs)

==== 1.4 A ====
DEBUG

    * Right clicking on conveyor causing black screen
    * Dispenser dispensing wrong things
    * Items not inserting into chests properly
    * Add fallback in ejection routine
    * Conveyor will primary try to insert to / eject from the storage in correct orientation.
    * MAYBE optifine + forge compatible.
    * fixed invedit compatibility (strange illegal blocks appearing there)

NEW STUFF

    * Automatic bucket filling
    * Cauldron filling with bucket
    * Bottle filling from cauldron
    * Brewing stand: item insertion, potion dispensing, waiting for brewing to finish
    * XP Storage can't drop XP orbs when destroyed!
    * XP storage changing size of "green thingy" according to contained XP points.
    * XP depositing.




==== 1.3 F ====
* re-added particles to harvester
* reduced harvester's lag
* laser can now go through all transparent blocks (glass for example)
* harvester causes less lag

==== 1.3 E ====
* (probably) improved compatibility with "more then 256 block ids" mod 
* melon and pumpkin harvesting -> tilled field under it
* disables fire harvesting with harvester
* some minor fixes

==== 1.3 d ====

* improved almost everything
* harvester improved, wont break rails, wont stop on conveyors, only machines.
* dispenser can place minecarts (infinite cart bug fixed :P)
* harvester can break minecarts
* gray belts can now store items into chest minecarts. Includes brakes -> new use for brakes.
* minecarts can be placed onto conveyors (excluding separator)

* minor gate improvements
* conveyor belt's auto stacking function improved (stacks more often)
* elevator can now perform auto stacking, too
* items on halted conveyors won't despawn
* added full chest detector (craft empty chest detector with inverter)
* XP storage will now break XP orbs when destroyed




===== 1.3c ====

* improved special detectors
* added EMPTY CHEST DETECTOR
* fixed bugs in this new device (it took 3 more subreleases, but now it is working correctly ;)

===== 1.3b ====

* improved lasers (cause less lag - does not render invisible particles)
* improved separator
* added spider separating
* added XP storage block. With chat message info! And redstone signal when somethign is inside.


===== 1.3 =====

Added daytime and rain sensor
added laser and laser killer (if mounted on roaster)
added stack splitting for separator
added xp separation adn harvesting (with laser)


===== 1.2 =====

Bug list:

FIXED:
- Roaster's shift stack transfer ignores stacking limit.
- Conveyor belt's filling routine ignores stacking limit.
- Property file loading utility.

UNFIXED:
- Ejector ejecting recipe from ACT - still present.
