(This changelog details the updating of features to 1.15 Renewed. For LOTR Mod development history, see the changelog in the 1.7.10 mod)

Do not try to load your 1.7.10 worlds in the current Renewed version!

Renewed-2.0

>>> Ported:
+ Added the Middle-earth map generation and map screen
+ Added the Angmar, Harondor, Enedwaith, Vales of Anduin, Anduin Hills, Wilderland, Old Forest, Bree-land, Chetwood, Nurn, Umbar, Harad Desert, Northlands, and Northern Forests biomes
+ Added the mountain foothills biomes
+ Added the Mordor, Forodwaith, and Angmar mountains biomes
+ Added the Lindon Woodlands, Eriador Downs, and Lone-lands Hills biomes
+ Added the Sea, Island, Beach, Tolfalas, Lake, and Núrnen biomes
+ Added the Middle-earth (direct spawn) and Middle-earth Classic world types
+ Added seas in classic generation
+ Added arid grass
+ Added chrysanthemums: white, yellow, pink, red, and orange
+ Added cracked and carved dwarven brick sets
+ Added mossy, cracked, and carved wood-elven brick sets
* The northern lights are now latitude-dependent again

>>> New in Renewed:
* The map menu key is now 'M' by default
* The map image file now lives in /data instead of /assets
* Map metadata (origin point, scale factor, sea latitude properties, etc.) is now defined in .json files
* Map image and metadata can now be customised via datapacks
* The sea ice transition now uses Perlin noise instead of randomised single blocks
* The sea floor now transitions from gravel to sand going southward
+ Added kelp, coral, sea pickles, turtles, and all fish types in the Middle-earth sea, varying with latitude
* Improved island generation
+ Added white foxes and sweet berry bushes in the northern forests
* Lone-lands Hills now has a different grass colour from normal Lone-lands
* Changed the environmental colours in Nurn, and added more surface variety
* Arid grass has a lower chance to drop seeds than other grasses
+ Added Umbar crafting monuments in the biome
- Removed the blue chrysanthemum in favour of a red one
+ Added bronze lanterns and bronze nuggets
+ Added mossy and snowy dwarven brick sets

>>> Changes (to earlier Renewed):
* Mirkwood and Fangorn now have correct water fog colours
* Retextured the mod menu buttons
* Retextured Edhelvir and Gulduril ores, including new animated variants
* Retextured Edhelvir and Gulduril blocks
* Retextured the Gulduril item
* Edhelvir and Gulduril crystals now have a 40% base chance to drop their resource (without fortune or silk touch)
* Retextured gold, silver, and mithril bars
* Retextured and remodelled Uruk bars
* Retextured Uruk brick and pillars
* Retextured Umbar brick and pillars
* Retextured dwarven pillars
* Retextured the Gondor, Rohan, Lindon, Rivendell, Galadhrim, Wood-elven, Uruk, Harad, and Umbar crafting tables
* Retextured elanor, niphredil, simbelmynë, asphodel, marigold, and lavender
* Retextured the Harad flowers
* Retextured silver blocks and ingots
* Retextured the salt ore, block, and item
* Retextured the nitre block
* Retextured elven torches
- Removed the fringes models for thatch blocks due to visual glitches
* Wattle and daub blocks now use scaffolding sounds

>>> Fixes (to earlier Renewed):
* Fixed athelas generating too commonly
* Fixed icicles generating in water and being waterloggable

>>> Translations:
* Updated Chinese, Portuguese (Brazil), Czech, Pirate, Swedish, Turkish, French, Russian, Italian, Slovak, Spanish, and German translations
+ Added a Shakespearean English translation

Renewed-1.7.1

>>> Fixes (to earlier Renewed):
* Fixed a DynamicIngredient crash upon joining a server
* Fixed chandeliers (except golden) missing their loot tables

>>> Translations:
* Updated Polish, Korean, and Japanese translations

Renewed-1.7

>>> Ported:
+ Added the Grey Mountains, White Mountains, Fangorn, Woodland Realm, and Dale biomes
+ Added the huge Fangorn trees
+ Added green-oak trees and green-oak wood blocks
+ Added red-oak trees
+ Added mossy, cracked, and carved Galadhrim brick sets

>>> New in Renewed:
+ Added hanging webs on mirk-oak trees
* Fangorn now has custom grass and water colours, and a clear sky
* Huge Fangorn tree trunks now have stripped log interiors with wood exteriors
* Increased tree coverage in the Woodland Realm

>>> Changes (to earlier Renewed):
* Reduced the biome size for Middle-earth procedural ('classic') biome generation
* Retextured Galadhrim and Wood-elven brick and pillars
* Retextured Mirk-oak doors
* Holly trees are now among the tree types which can grow with beehives

>>> Fixes (to earlier Renewed):
* Fixed mallorn ladders not dropping when broken
* Fixed the orc forge not cooking meat into rotten flesh

>>> Translations:
* Updated Swedish, Spanish, Polish, Slovak, Japanese, Portuguese (Brazil), Russian, Korean, Pirate, French, Chinese, Turkish, and German translations
+ Added a Czech translation

Renewed-1.6.1

>>> New in Renewed:
+ Added more variant models for mirk-oak leaves
+ Added mirk-shrooms

>>> Fixes (to earlier Renewed):
* Fixed Mirkwood generating everywhere
* Fixed mirk-oak roots growing very extensively
* Fixed the missing holly sign texture

>>> Translations:
* Updated Polish, Spanish, Portuguese (Brazil), French, and Swedish translations

Renewed-1.6

>>> Ported:
+ Added the Blue Mountains crafting table
+ Added blue dwarven equipment
+ Added blue dwarven bars
+ Added gold, silver, and copper treasure piles
+ Added smooth Mordor, Gondor, and Rohan rock blocks and slabs
+ Added holly trees and holly wood blocks
+ Added the Eregion biome
+ Added the mirk-oak tree model
+ Added the Mirkwood biome
+ Added gradual fog density transition between biomes

>>> New in Renewed:
+ Added a toggle in faction crafting tables to switch between faction crafting and standard crafting
* Blue dwarven equipment is now crafted with ordinary dwarven steel; there is no longer 'blue dwarven steel'
+ Added glittering particles around treasure piles
* Treasure piles are harvested more quickly with a shovel
* Kegs and treasure piles can now be waterlogged
* Mordor plants can be grown with bone meal on Mordor rock, dirt, and gravel
* Beech trees, ferns, foxes, and sweet berry bushes can generate in Eregion
+ Added a new model for mirk-oak leaves
* Mirk-oak leaves are now fully opaque to light when more than one block thick

>>> Changes (to earlier Renewed):
* Blue Mountains crafting monuments now contain the Blue Mountains table
* The wooden plate recipe now makes two plates
* Retextured the Morgul crafting table and Mordor gravel
* Retextured Dwarven armour
* Retextured some bars blocks
* Retextured Gondor pillars
* Slightly changed the colour of pear wood
* Vessel drink icons are now 32x32 by default, with the upper left quarter used for item icons and the right half used for keg liquid display
* Reduced the chance for athelas to generate

>>> Translations:
* Updated French, Swedish, Spanish, Portuguese (Brazil), Chinese, Russian, Polish, English (New Zealand), German, Pirate, and Italian translations
+ Added Romanian and Japanese translations

Renewed-1.5

* Now requires Minecraft Forge 31.2.31+

>>> Ported:
+ Added the Middle-earth clouds renderer
+ Added the mod configuration file
+ Added brewing barrels, renamed to 'kegs'
+ Added wooden and ceramic mugs, and golden goblets
+ Added water, milk, chocolate, and apple juice drinks
+ Added brewable drinks: ale, cider, perry, cherry liqueur, mead, miruvor, orc draught, dwarven ale, dwarven tonic, athelas brew, rum, vodka, maple beer, carrot wine, cactus liqueur, melon liqueur, and soured milk
+ Added mallorn nuts
+ Added Morgul-shrooms
+ Added the advanced drunkenness camera effect
+ Added drunken speech
+ Added carved Luigon and Cargon brick
+ Added smooth Luigon and Cargon blocks and slabs
+ Added plates' breaking sounds
+ Added thrown plate dispenser behaviour
* Hoppers distribute input items evenly into alloy forges

>>> New in Renewed:
+ Added fancy food models for some items on plates, configurable by resource pack
* Plates can now serve soups, stews, and other things in bowls
+ Added boats for all mod wood types
* Mead is now brewed with honey
* Brewing recipes are now configurable by datapack
* Brewing recipes now support different brewing times, and experience rewards
* Kegs stacked vertically have a stand in the model
+ Added sweet berry juice
+ Added mossy and cracked Luigon and Cargon brick sets
* Smooth Luigon and Cargon blocks now follow vanilla smooth stone in their recipes and side-texture design

>>> Changes (to earlier Renewed):
* Retextured Númenórean pillars
* Retextured red Haradric brick and pillars
* Retextured Rohan rock and pillars
* Retextured Luigon and Cargon rocks, bricks, and pillars
* Retextured Uruk steel blocks and ingots, and Uruk equipment

>>> Fixes (to earlier Renewed):
* Fixed the double cracked Mordor brick slab model
* Fixed the northern lights not rotating properly with the camera during view bobbing
* Fixed hobbit ovens with custom names not dropping the named item
* Fixed maple syrup having the food properties of gammon
* Fixed mallorn leaves dropping normal sticks instead of mallorn sticks
* Fixed a server-side crash with thrown plates
* Fixed a lighting bug on the handheld red book model
* Fixed double stalagmites generating with a waterlogged top block if only the bottom is in water

>>> Translations:
* Updated Korean, French, Russian, Polish, Belarusian, Pirate, Chinese, Italian, Portuguese (Brazil), Swedish, and Turkish translations
+ Added Spanish and Slovak translations

Renewed-1.4

>>> Ported:
+ Added plates: wooden, stoneware, and fine
+ Added mossy, cracked, and carved Gondor brick sets
+ Added mossy, cracked, and carved High Elven brick sets
+ Added cracked and carved Mordor brick sets
+ Added cracked and carved Rohan brick sets
+ Added the Forodwaith biome
+ Added the Northern Lights (currently biome-dependent instead of latitude)
+ Added the thatch block set
+ Added the connected textures engine, which mithril blocks once again use
+ Added drystone
+ Added wattle and daub
+ Added gold-, silver-, and mithril-trimmed dwarven bricks
* Blocks of copper, tin, bronze, silver, mithril, dwarven steel, elven steel, orc steel, uruk steel, edhelvir, and gulduril can be used as beacon bases

>>> New in Renewed:
* The mod's connected textures loader can be applied to any block model file
+ Added new thatch models
+ Added mossy Mordor and Rohan brick sets
+ Added mossy and cracked Númenórean brick sets
+ Added wattle and daub stacks
+ Added lilies of the valley in various forested biomes
+ Added foxes and sweet berry bushes in the Shire and various forested biomes
+ Added polar bears (rarely) in Forodwaith
* A wider range of biomes now grow ferns and tall ferns

>>> Changes (to earlier Renewed):
* Retextured Mordor brick, pillar, rock and other Mordor blocks
* Retextured Númenórean brick
* Changed the sky and fog colours slightly in Lindon

>>> Translations:
* Updated Chinese, Korean, Polish, Russian, Lolcat, French, Swedish, Dutch, Portuguese (Brazil), Pirate, Turkish, and German translations

Renewed-1.3

>>> Ported:
+ Added the alloy, dwarven, elven, and orc forges
+ Added alloying recipes for bronze, elven steel, and dwarven steel
+ Added wood-charring recipes in the orc forge
* Mithril and orc steel must now be smelted in their respective forges
+ Added Númenórean bricks, pillars, and related blocks
+ Added brick pillars and pillar slabs
+ Added the Uruk crafting table
+ Added Uruk bricks, pillars, and related blocks
+ Added Uruk steel
+ Added Uruk equipment
+ Added the Nan Curunír biome
+ Added the hobbit crafting table
+ Added the hobbit oven
+ Added pine trees
+ Added fir trees and fir wood blocks
+ Added larch trees and larch wood blocks

>>> New in Renewed:
* Alloy-forge-type recipes are now configurable by datapack
* Forges now smelt at half the speed
* Retextured the forges
* Changed the forges' crafting recipes
* Shift-clicking items in forges is more helpful
* The hobbit oven now works more like an alloy forge, and can cook gammon by 'alloying' raw or cooked pork with salt
* Shire pine is now a biome-specific shape of pine rather than a separate tree and wood; shire pine doors and trapdoors remain craftable on the hobbit table
+ Added hobbit crafting structures generating in the Shire

>>> Changes (to earlier Renewed):
* Retextured Mordor brick and pillars
* Corrected Luinon and Caranon to Luigon and Cargon, for linguistic reasons
* Removed the registry alias fix due to bugfix in Forge 1.15.2-31.1.91

>>> Fixes (to earlier Renewed):
* Fixed the Middle-earth dimension not being registered during the initial world load
* Fixed the andesite stalactite model

>>> Translations:
* Updated Korean, Turkish, Dutch, and Russian translations
+ Added English (New Zealand), Portuguese (Brazil), Swedish, Polish, and Lolcat translations

Renewed-1.2.2

>>> Fixes (to earlier Renewed):
* Fixed the game sometimes freezing in a world made before renewed-1.2, caused by broken registry name remappings

>>> Translations:
* Updated Chinese, Hungarian, and German translations
+ Added a Ukrainian translation

Renewed-1.2.1

>>> Changes (to earlier Renewed):
* Changed the thistle model

>>> Fixes (to earlier Renewed):
* Fixed glowstone ores / crystals generating instead of Edhelvir
* Fixed some of the newer slabs rotating their textures when placed vertically
* Fixed the missing lairelossë sign texture

>>> Translations:
* Updated Korean, Russian, French, Belarusian, Italian, and Pirate translations
+ Added a Hungarian translation

Renewed-1.2

>>> Ported:
+ Added chandeliers, with a new model and new recipes
+ Added the Lothlórien, Iron Hills, Dunland, Emyn Muil, Lindon, and Southron Coasts biomes
+ Added the mallorn tree model with boughs
+ Added falling leaf particles
+ Added mallorn torches of all four colours
+ Added Edhelvir and Gulduril ores, gems, and blocks
+ Added aspen, cedar, and lairelossë trees and their block sets
+ Added the alternate birch tree model
+ Added athelas, dwarfwort, wild pipeweed, and wild flax
+ Added pipeweed, flax, and lettuce crops
+ Added Harad flowers: red and yellow sand gems, southbells, Harad daisies, hibiscus, and flames of Harad
+ Added the desert oak tree model
+ Added the missing vanilla stone wall
- Removed Harad
+ Re-added Harad

>>> New in Renewed:
* Candles can now be placed up to four in a block
+ Added crystal forms of Edhelvir, Gulduril, and glowstone
* Remodelled and retextured pipeweed, athelas, and lettuce
* Dwarfwort can now be found in the Misty Mountains
* Changed Emyn Muil terrain generation to be less extreme
* Replaced Emyn Muil hardened clay with granite
+ Added sandstone and red sandstone dripstones (speleothems)
+ Added crafting monuments in some biomes to serve as a temporary means of acquiring faction tables until proper structures are added

>>> Changes (to earlier Renewed):
* Corrected Luingon and Carangon to Luinon and Caranon, for linguistic reasons
* Renamed speleothems to dripstones
* Improved dripstone placement behaviour
* Thistles, nettles, and fernsprouts are now pottable
* Changed terrain generation to make hills & mountains a little less steep and rivers more dominant in high terrain

>>> Fixes (to earlier Renewed):
* Fixed the fernsprout rendering as a grey nettle
* Fixed a small missing segment of the candle model
* Fixed pumpkins generating in the Brown Lands
* Fixed strange islands of blue stone generating in water in the Blue Mountains
* Fixed Morgul Iron ore generating at half the intended rate

>>> Translations:
* Updated Chinese, Korean, Italian, and French translations
+ Added Russian, German, Dutch, Belarusian, Norwegian, Turkish, and Pirate translations

Renewed-1.1

>>> Ported:
+ Added the Blue Mountains, Trollshaws, Eriador, Lone-lands, Ithilien, and Brown Lands biomes
+ Added stalactites and stalagmites, under a single 'speleothem' block for each type
+ Added beams for the vanilla wood types
+ Added maple trees and maple wood blocks
+ Added maple syrup
+ Added orc torches
+ Added common metal bars and some faction metal bars
+ Added elven wood bars
+ Added clovers and four-leaf clovers, and their potted variants
+ Added the Middle-earth tall grass variants
+ Added the missing slab, stairs, and wall for vanilla cracked stone bricks
+ Added underground water and lava lakes in Middle-earth
+ Added rocky terrain generation at higher areas
+ Added grass-podzol-dirt mixed terrain in treeish regions
+ Added a properly separate Middle-earth world time variable and the /lotr_time command

>>> New in Renewed:
+ Added many new stone types of speleothem
* Remodelled stalactites and stalagmites
+ Added double-size stalactites and stalagmites
* Speleothems can now be waterlogged
* Speleothems can now be placed on wall blocks
+ Added a new death message for falling upon a stalagmite
* Renamed Sarlluin and Sarngaran -> Luingon and Carangon, and Durnaur -> Durnor, for linguistic reasons
+ Added beeswax and candles
* Orc torches can now be crafted with either coal or durnor on any orcish table
* Changed the elven wood bars recipes so as not to conflict with trapdoors
* Wheatgrass now has a slightly greater chance to drop wheat seeds than other types of tall grass have
* Four-leaf clovers can now be found in biomes other than the Shire, though much rarer and following real-world rates
* The sun, moon, and stars (except Eärendil) now fade out gradually when approaching skyless biomes (i.e. Mordor) instead of a sudden transition
+ Added an ingame warning to help avoid the cause of a possible vertical slabs bug

>>> Changes (to earlier Renewed):
* Retextured Gondor rock and brick
* Lebethron trees are no longer found in Gondor proper - only in Ithilien
* Rohan bricks now have random four-way rotations
* Made the moon slightly smaller
* Updated metal and mineral blocks with accurate hardness levels
* Vertical slabs, except pillar slabs, no longer have rotated textures (uvlock: true)

>>> Fixes (to earlier Renewed):
* Fixed a bug with faction crafting tables sometimes duplicating the ingredients
* Fixed faction recipes displaying the standard crafting table in the 'New recipe unlocked!' popup
* Fixed mithril armour recipes using ingots instead of mithril mail
* Fixed some Mordor equipment recipes being registered to the standard crafting table
* Fixed a crash when trying to enchant mod armour
* Fixed mod ores being harvestable by any pickaxe level
* Fixed the Star of Eärendil appearing and disappearing suddenly

>>> Vanilla changes:
* Replaced the /weather command with an altered one that works properly in other dimensions

>>> Translations:
+ Added Italian, Korean, French, and Chinese translations

Renewed-1.0

>>> Ported:
+ Added the LOTR Mod main menu screen
+ Added the Ring Portal
+ Added the basic Middle-earth dimension and its modified landscape generator
+ Added the original five biomes (plus river and Shire woodlands), generating randomly
+ Added various rocks and bricks, and their slab, stair, and wall forms
+ Added pillars and pillar slabs
+ Added some faction crafting tables
+ Added basic ores, ingots, nuggets, and metal blocks
+ Added gold, silver, and mithril rings
+ Added salt, sulfur, and nitre
+ Added glowstone ore
+ Added glowing dwarven brick
+ Added bronze, mithril, and some faction toolsets and armour
+ Added trees, wood, and wooden block sets for shire pine, mallorn, mirk-oak, charred, apple, pear, cherry, lebethron, and beech
+ Added wooden beams
+ Added mallorn ladders
+ Added simbelmynë, shire heather, bluebell, marigold, asphodel, and lavender
+ Added elanor and niphredil
+ Added lembas, gammon, green apples, pears, cherries, and suspicious meat
+ Added apple crumble and cherry pie
+ Added the saddle and iron horse armour recipes (changed to match the leather horse armour recipe)
+ Added fur
+ Added fur armour
+ Added the Red Book
+ Added hearth blocks
+ Added boulders
+ Added Mordor dirt and gravel, grass, withered moss, and stabbing thorns
+ Added pocket matches
+ Added large item models for the appropriate weapons
+ Added longer day length in Middle-earth
+ Added the Middle-earth sky renderer
+ Added latitude-dependent water colour
+ Added waterfall particles

>>> New in Renewed:
* Retextured blocks and items to fit the Texture Update style
+ Added a new handheld model for the Red Book
* Pillars can now be placed sideways
+ Added all-bark wood blocks, stripped blocks, pressure plates, buttons, and signs for mod woods
* Fruit trees now grow a mix of fruity and fruitless leaves, and can grow as either red, green, or mixed apple trees
* Pine trees now generate with stripped wood on their upper trunk
+ Added blasting recipes for all the ores and minerals
+ Added stonecutter recipes for Gondor blocks
* Included suspicious stew effects for LOTR Mod flowers
* Simbelmynë now makes white dye
* Increased the food saturation of lembas from 1 to 1.5 (hunger restore is still 10)
+ Added particle effects around durnaur blocks
* Slightly reduced the effect range of salting the earth
+ Salt can now melt snow layers (not snow blocks)
* Inrceased the amount of bone meal produced from the nitre recipe
* Hearth block crafting now makes only one block
* Hearth blocks have a different texture when lit
+ Added a chance for small Gondor rock or stone boulders to generate in Gondor

>>> Vanilla changes:
+ Added vertical placement for slabs
* Oak leaves no longer drop apples, as they are now obtained from apple trees