(This changelog details the updating of features to 1.15 Renewed. For LOTR Mod development history, see the changelog in the feature-complete 1.7.10 mod)

Do not try to load your 1.7.10 worlds in the current Renewed version!

Renewed-1.2.2

>>> Fixes (to earlier Renewed):
* Fixed the game sometimes freezing in a world made before renewed-1.2, caused by broken registry name remappings

>>> Translations:
* Updated Chinese, Hungarian, and German translations
+ Added a Ukrainian translation

Renewed-1.2.1

>>> Changes (to earlier Renewed):
* Changed the thistle model

>>> Fixes (to earlier Renewed):
* Fixed glowstone ores / crystals generating instead of Edhelvir
* Fixed some of the newer slabs rotating their textures when placed vertically
* Fixed the missing lairelossë sign texture

>>> Translations:
* Updated Korean, Russian, French, Belarusian, Italian, and Pirate translations
+ Added a Hungarian translation

Renewed-1.2

>>> Ported:
+ Added chandeliers, with a new model and new recipes
+ Added the Lothlórien, Iron Hills, Dunland, Emyn Muil, Lindon, and Southron Coasts biomes
+ Added the mallorn tree model with boughs
+ Added falling leaf particles
+ Added mallorn torches of all four colours
+ Added Edhelvir and Gulduril ores, gems, and blocks
+ Added aspen, cedar, and lairelossë trees and their block sets
+ Added the alternate birch tree model
+ Added athelas, dwarfwort, wild pipeweed, and wild flax
+ Added pipeweed, flax, and lettuce crops
+ Added Harad flowers: red and yellow sand gems, southbells, Harad daisies, hibiscus, and flames of Harad
+ Added the desert oak tree model
+ Added the missing vanilla stone wall
- Removed Harad
+ Re-added Harad

>>> New in Renewed:
* Candles can now be placed up to four in a block
+ Added crystal forms of Edhelvir, Gulduril, and glowstone
* Remodelled and retextured pipeweed, athelas, and lettuce
* Dwarfwort can now be found in the Misty Mountains
* Changed Emyn Muil terrain generation to be less extreme
* Replaced Emyn Muil hardened clay with granite
+ Added sandstone and red sandstone dripstones (speleothems)
+ Added crafting monuments in some biomes to serve as a temporary means of acquiring faction tables until proper structures are added

>>> Changes (to earlier Renewed):
* Corrected Luingon and Carangon to Luinon and Caranon, for linguistic reasons
* Renamed speleothems to dripstones
* Improved dripstone placement behaviour
* Thistles, nettles, and fernsprouts are now pottable
* Changed terrain generation to make hills & mountains a little less steep and rivers more dominant in high terrain

>>> Fixes (to earlier Renewed):
* Fixed the fernsprout rendering as a grey nettle
* Fixed a small missing segment of the candle model
* Fixed pumpkins generating in the Brown Lands
* Fixed strange islands of blue stone generating in water in the Blue Mountains
* Fixed Morgul Iron ore generating at half the intended rate

>>> Translations:
* Updated Chinese, Korean, Italian, and French translations
+ Added Russian, German, Dutch, Belarusian, Norwegian, Turkish, and Pirate translations

Renewed-1.1

>>> Ported:
+ Added the Blue Mountains, Trollshaws, Eriador, Lone-lands, Ithilien, and Brown Lands biomes
+ Added stalactites and stalagmites, under a single 'speleothem' block for each type
+ Added beams for the vanilla wood types
+ Added maple trees and maple wood blocks
+ Added maple syrup
+ Added orc torches
+ Added common metal bars and some faction metal bars
+ Added elven wood bars
+ Added clovers and four-leaf clovers, and their potted variants
+ Added the Middle-earth tall grass variants
+ Added the missing slab, stairs, and wall for vanilla cracked stone bricks
+ Added underground water and lava lakes in Middle-earth
+ Added rocky terrain generation at higher areas
+ Added grass-podzol-dirt mixed terrain in treeish regions
+ Added a properly separate Middle-earth world time variable and the /lotr_time command

>>> New in Renewed:
+ Added many new stone types of speleothem
* Remodelled stalactites and stalagmites
+ Added double-size stalactites and stalagmites
* Speleothems can now be waterlogged
* Speleothems can now be placed on wall blocks
+ Added a new death message for falling upon a stalagmite
* Renamed Sarlluin and Sarngaran -> Luingon and Carangon, and Durnaur -> Durnor, for linguistic reasons
+ Added beeswax and candles
* Orc torches can now be crafted with either coal or durnor on any orcish table
* Changed the elven wood bars recipes so as not to conflict with trapdoors
* Wheatgrass now has a slightly greater chance to drop wheat seeds than other types of tall grass have
* Four-leaf clovers can now be found in biomes other than the Shire, though much rarer and following real-world rates
* The sun, moon, and stars (except Eärendil) now fade out gradually when approaching skyless biomes (i.e. Mordor) instead of a sudden transition
+ Added an ingame warning to help avoid the cause of a possible vertical slabs bug

>>> Changes (to earlier Renewed):
* Retextured Gondor rock and brick
* Lebethron trees are no longer found in Gondor proper - only in Ithilien
* Rohan bricks now have random four-way rotations
* Made the moon slightly smaller
* Updated metal and mineral blocks with accurate hardness levels
* Vertical slabs, except pillar slabs, no longer have rotated textures (uvlock: true)

>>> Fixes (to earlier Renewed):
* Fixed a bug with faction crafting tables sometimes duplicating the ingredients
* Fixed faction recipes displaying the standard crafting table in the 'New recipe unlocked!' popup
* Fixed mithril armour recipes using ingots instead of mithril mail
* Fixed some Mordor equipment recipes being registered to the standard crafting table
* Fixed a crash when trying to enchant mod armour
* Fixed mod ores being harvestable by any pickaxe level
* Fixed the Star of Eärendil appearing and disappearing suddenly

>>> Vanilla changes:
* Replaced the /weather command with an altered one that works properly in other dimensions

>>> Translations:
+ Added Italian, Korean, French, and Chinese translations

Renewed-1.0

>>> Ported:
+ Added the LOTR Mod main menu screen
+ Added the Ring Portal
+ Added the basic Middle-earth dimension and its modified landscape generator
+ Added the original five biomes (plus river and Shire woodlands), generating randomly
+ Added various rocks and bricks, and their slab, stair, and wall forms
+ Added pillars and pillar slabs
+ Added some faction crafting tables
+ Added basic ores, ingots, nuggets, and metal blocks
+ Added gold, silver, and mithril rings
+ Added salt, sulfur, and nitre
+ Added glowstone ore
+ Added glowing dwarven brick
+ Added bronze, mithril, and some faction toolsets and armour
+ Added trees, wood, and wooden block sets for shire pine, mallorn, mirk-oak, charred, apple, pear, cherry, lebethron, and beech
+ Added wooden beams
+ Added mallorn ladders
+ Added simbelmynë, shire heather, bluebell, marigold, asphodel, and lavender
+ Added elanor and niphredil
+ Added lembas, gammon, green apples, pears, cherries, and suspicious meat
+ Added apple crumble and cherry pie
+ Added the saddle and iron horse armour recipes (changed to match the leather horse armour recipe)
+ Added fur
+ Added fur armour
+ Added the Red Book
+ Added hearth blocks
+ Added boulders
+ Added Mordor dirt and gravel, grass, withered moss, and stabbing thorns
+ Added pocket matches
+ Added large item models for the appropriate weapons
+ Added longer day length in Middle-earth
+ Added the Middle-earth sky renderer
+ Added latitude-dependent water colour
+ Added waterfall particles

>>> New in Renewed:
* Retextured blocks and items to fit the Texture Update style
+ Added a new handheld model for the Red Book
* Pillars can now be placed sideways
+ Added all-bark wood blocks, stripped blocks, pressure plates, buttons, and signs for mod woods
* Fruit trees now grow a mix of fruity and fruitless leaves, and can grow as either red, green, or mixed apple trees
* Pine trees now generate with stripped wood on their upper trunk
+ Added blasting recipes for all the ores and minerals
+ Added stonecutter recipes for Gondor blocks
* Included suspicious stew effects for LOTR Mod flowers
* Simbelmynë now makes white dye
* Increased the food saturation of lembas from 1 to 1.5 (hunger restore is still 10)
+ Added particle effects around durnaur blocks
* Slightly reduced the effect range of salting the earth
+ Salt can now melt snow layers (not snow blocks)
* Inrceased the amount of bone meal produced from the nitre recipe
* Hearth block crafting now makes only one block
* Hearth blocks have a different texture when lit
+ Added a chance for small Gondor rock or stone boulders to generate in Gondor

>>> Vanilla changes:
+ Added vertical placement for slabs
* Oak leaves no longer drop apples, as they are now obtained from apple trees