Humans+ v1.3 for Minecraft Beta 1.2_02
Adding mobs to your once empty world.

Version 1.3 Changelog:-

- No new mobs just yet, want to get them just right.
- 303 made some changes to pirates, they will no longer spawn under ice, i also made them rarer.
- Spawn rates fixed, added extra support for variable spawnrates, for use in the near future.
- Added Zelda style hearts, there's a 1 in 3 chance a human will drop one heals 1 heart on contact.
- Added Biscuits (cookies) as a drop for some of the mobs, stackable up to 5 and heals 1 heart.
- Made several mobs weaker, noticed the Rogues got too beefed up transitioning over to my newer AI.
- Added bones as a drop for ShadowWalkers, removed Diamonds as a drop from both Hunters and Lost Miners.
- Optional Hunter file, will not be as rare as the default one, they will follow you and fight for you.
  (may cause lag to slower systems, hense the reason i'm not forcing it upon you).
- Added in piratey sounds for the pirates, More sounds will soon follow.
- Added a new folder "humansplus" that you must insert to the root directory of your minecraft.jar.
- Changed block id, it's now 110, also i use 111 for my NullSpawn,
  which is a block for the specific purpose of cutting down spawnrates.


Version 1.3 Installation:-
(This is written on the premise you know how to get to your minecraft.jar).

1. Back up your minecraft.jar.
2. First make sure you have Risugami's Modloader and Audiomod installed to your minecraft.jar.
3. Copy ALL of the files from "Inject to minecraft.jar" Into your minecraft.jar.
4. Copy all skins from /mob/ to /mob/ in your minecraft.jar.
5. Copy the folder "humansplus" from in "Inject to minecraft.jar" STRAIGHT into your minecraft.jar
6. Add the files from resources to the resources in your .minecraft folder (%appdata%\.minecraft).
7. Copy HumansPlus.properties to your .minecraft folder.
8. Delete META-INF from your minecraft.jar and close.
9. Start up minecraft and test.

Editing HumansPlus.properties:-
Quite simple actually, it comes preconfigured with all the mobs enabled, simply edit the name of a mob you don't want, i.e. Obscure the line.

Available mobs are: (case sensitive)
Settler
Wanderer
Hunter
Rogue
RogueArcher
Bandit
Herobrine
ShadowWalker
Elf
LostMiner
Knight
Pirate
MobHorse

By addin in random junk on a line, you can stop a specific mob from spawning:

Settler
WandereLOLr
Hunter
Rogue
#RogueArcher
Bandit
Herobrine
ShadowWalker
23251234125Elf
LostMiner
Knight
Pirate
MobHorse

Wanderer, RogueArcher and Elf will not spawn, it's that simple, I don't want a single post asking on how to do that.

Coming soon:-
Custom Weapons,
More Mobs,
More bugfixes?

Credits:-
Mr_okushama - Mod Author
_303 - Head Pirate (Made the Pirates epic), also a big big help all round with everything I guess.
Corosus, Kodaichi, HarryPitFall, Club559 and Ayutashi - For helping me get to where I am today.
Props to the MCP team too, without you guys, i'd know obfuscated code >_>
