
Forestry for Minecraft
CHANGELOG

1.0.1
- Bugfix: Arboretum does not replant sapling as long as block is occupied by a wooden block.
- Shift-click bug fixed.


1.0.0
- Bumped version to 1.0.0 because strange forum rules are strange.

0.8.0

- General balancing.
- Quadrupled yield value of saplings in the fermenter while doubling their fermentation time.
- BuildCraft wrench is now prefered over IndustrialCraft 2 wrench for consistency.


0.7.0

- Bugfixes, bugfixes, bugfixes.
- Added missing item sprites, cleaned up code.
- Added missing item tags.
- Biogas engines now accept bio melange as well as water as fuel. Water will have around 20 % of the fuel value of bio melange. Even more importantly it will dissipate engine heat twice as fast as bio melange. A bio engine with water as fuel will never become self sustaining and will constantly need to be supplied with lava for heating. Forestry's production chain can be jumpstarted this way without using BuildCraft.


0.6.0

- Fermenter now implements ISpecialInventory. Saplings are to be piped in from the top, fertilizer from the bottom of the machine. Sides are reserved for waterproof pipes.
- Empty buckets placed in a fermenter will be filled with bio melange if enough is available. Melange can be put in engines with buckets.
- Bio melange now has appropriate texture.


0.5.0

- Major overhaul.
- Removed item bio melange and replaced it with a liquid with the same purpose and name.
- Converted biogas engine to use liquid. Biogas engines need to be warmed up before they produce energy. Heat is produced when more than 25 % of maximum energy capacity is stored. If the minimum heat level required for energy production is not (yet) reached, lava can be poured into the second fuel tank and is used to heat up the engine.
- Added fermenter for production of bio melange liquid. Requires saplings, (mineral) fertilizer and water to produce the melange.
- Lava and water can be added to the secondary fuel tanks of biogas engine and fermenter by dropping buckets into the slot on the right hand side.
- SMP version non-functional because of changes.
- Changed recipes for biogas engine. Now requires bronze gears. These are either crafted from a stone gear and four bronze ingots (if BuildCraft is present) or just four ingots (if no BuildCraft is present).
- Added a wrench for rotation of engines. Will be replaced with the wrench for IndustrialCraft 2 or BuildCraft (in that order) if present.


0.4.0

- SMP version (experimental)
- Arboretum now correctly ignores other blocks from this mod when clearing an area.
- Changed recipes for all machines. Now require bronze to craft. Bronze is created from 3 parts copper and 1 part tin.
- Added copper and tin ore to world creation. Are only created if IndustrialCraft 2 is not installed.
- Will use bronze ingots from IndustrialCraft 2 if installed. Own copper, tin and bronze ingots will then not be createable.
- Machines now need to be powered.
- Added power framework and biogas engine for use with arboretum and logger. Compatible with BuildCraft api. Uses saplings or bio melange as fuel.
- Added bio melange as specialized fuel for biogas engine.
- Reduced humus degradation.
- Humus is not destroyed anymore if an entity walks onto it.


0.3.5

- Arboretum now drops blocks that were destroyed in the area it clears. Also drops items that were contained in these blocks. For some reason this does not work on BuildCraft pipes.
- Items and blocks should have their tooltips back.
- Fixed missing texture preload for Minecraft Forge.


0.3.4

Initial release