Block Attributes
textureIndexZP
This attribute defines the index of the texture in the block's texture file that the block will use for its z-positive side.
Examples
// Default value
textureIndexZP[0] = 0;
// ...
textureIndexZP[15] = 0;
textureIndexZP[15] = 255;
textureIndexZP[0] = 0;
// ...
textureIndexZP[15] = 0;
textureIndexZP[15] = 255;