- enableAirRendering() - Method in class cubex2.cs2.scripting.ScriptableMod
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Enables rendering of the air bar
- enableArmorRendering() - Method in class cubex2.cs2.scripting.ScriptableMod
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Enables rendering of the player's armor bar
- enableBossHealthRendering() - Method in class cubex2.cs2.scripting.ScriptableMod
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Enables rendering of the boss health
- enableCrosshairsRendering() - Method in class cubex2.cs2.scripting.ScriptableMod
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Enables rendering of the crosshairs
- enableExperienceRendering() - Method in class cubex2.cs2.scripting.ScriptableMod
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Enables rendering of the experience bar
- enableFoodRendering() - Method in class cubex2.cs2.scripting.ScriptableMod
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Enables rendering of the food bar
- enableHealthRendering() - Method in class cubex2.cs2.scripting.ScriptableMod
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Enables rendering of the player's health
- enableHelmetRendering() - Method in class cubex2.cs2.scripting.ScriptableMod
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Enables rendering of helmet overlay (i.e. the pumpkin overlay)
- enableHotbarRendering() - Method in class cubex2.cs2.scripting.ScriptableMod
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Enables rendering of the hotbar
- enableObjectiveRendering() - Method in class cubex2.cs2.scripting.ScriptableMod
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Enables rendering of the objective
- enablePortalRendering() - Method in class cubex2.cs2.scripting.ScriptableMod
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Enables rendering of the portal overlay
- enumEntities(ScriptablePosition, float, String) - Method in class cubex2.cs2.scripting.ScriptableWorld
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Gets all entities in the given radius.
- enumEntities(int, int, int, float, String) - Method in class cubex2.cs2.scripting.ScriptableWorld
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Gets all entities in the given radius.
- extinguish() - Method in class cubex2.cs2.scripting.ScriptableEntity
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Removes fire from entity