Changelog
0.11.1 -> 0.11.2
General:- Fixed modId is automatically converted to lowercase.
Blocks:
- Fixed crash when destroying block.
- Fixed item for door blocks caused crash in creative inventory.
0.11.0 -> 0.11.1
General:- Make game crash again when a mod fails to load.
Blocks:
- added expDrop attribute
- fixed game crashes when checking if generated block can replace air.
0.10.6b -> 0.11.0
General:- changed location of mods to the main mods directory
- added language file support
- Custom Stuff mods are now registered as regular mods
Items:
- removed id attribute
- removed displayName attribute
- damage attribute no longer uses metadata
- changed fluidId attribute to fluid
Blocks:
- removed id attribute
- removed displayName attribute
- changed doubleSlabId attribute to doubleSlabBlock
World Generation:
- changed blockId attribute to block
Scripting:
- removed config.addBlockIdProperty()
- removed config.addItemIdProperty()
- removed config.getBlockId()
- removed config.getBlockIdFrom()
- removed config.getItemId()
- removed config.getItemIdFrom()
- changed entity.getItemId() to entity.getItemName()
- changed world.getBlockId() to world.getBlockName()
- changed world.setBlockId() to world.setBlock()
- changed world.setBlockIdAndMetadata() to world.setBlockAndMetadata()
- changed world.getContainerSlotId() to world.getContainerSlotItemName()
- changed world.getAliasId() to world.getAliasItemName()
- changed itemstack.setId() to itemstack.setItem()
- changed itemstack.getId() to itemstack.getItemName()
- changed inventory.getId() to inventory.getItemName()
- changed player.getItemId() to player.getItemName()
- replaced all item and block id parameters with name parameters