ChargePads v1.1.0     -by- Myrathi
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Q. What does this mod do?
A. It provides new IC2 blocks that, when stood upon, will recharge IC2 items that are held
   in your hand or worn (like batpacks or parts of a nanosuit).

Q. How do I install it?
A. You place the ZIP file into the client's (and server's, if SMP) /mods folder.

Q. Do I need anything else to use it?
A. You'll need Forge (build 263+) and IC2 (build 1.106+).

Q. How do the pads work?
A. You attach IC2 power into the bottom of a pad (or insert a battery item) and then
   stand on top of it. If a pad has power, it'll emit an electrical field upwards that
   will recharge your items and armour.

Q. How many different pads are there?
A. There are three (3), matching IC2's general tiering system, and they're named around
   technology you'll find in each tier.

   Tier 1: Static Charge Pad
   Tier 2: Crystalizor Charge Pad
   Tier 3: Lapotronic Charge Pad

Q. I have lower tier pads and want to upgrade. How can I do that?
A. There are two (2) kits that can upgrade LV and MV pads into the next better. The first
is the Crystalizor Upgrade Kit: it will upgrade a Static pad into a Crystalizor pad. The
second is the Lapotronic Upgrade Kit - requiring a new MFS Upgrade - which will upgrade a
Crystalizor pad into a Lapotronic pad. You can either combine a pad and a kit in a
crafting bench (as a shapeless recipe) or you can simply right-click a kit onto the power
panel of a pad (the bottom) to upgrade it in-place!

   HINT: The pad will keep its existing power AND any items currently charging it!
   NOTE: Upgrading a pad that someone is using may give you a nasty shock! Be careful!
   NOTE: Upgrades can be used on any side via system configuration (in the /config folder)
   NOTE: Upgrade electrocution damage can be altered or turned off via configuration.

Q. Do pads actively require power?
A. Usually. Assuming you have power feeding into the bottom of the pad, it will not only
   receive that power but it will store it for later use, exactly the way a batbox, MFE
   or MFSU would (it's made from one, after all). Right-clicking on a pad will show its
   GUI, which looks almost identical to the power source it's made from but with two
   small differences:
   1) you can't charge items in the top slot, as it's taken up by an emitter circuit
      (it's how the pad works! ;])
   2) There's no "Out:" beside the EU/t rating, as the pad only ever *accepts* power

Q. Why does the pad run out of power when I'm not charging anything?
A. Creating an electrical field actually takes a small amount of power (it really is a
   very small amount) but if you're not hooked up to a constant source, you can actually
   use up the pad's personal storage, completely. At that point, the field will collapse.

   HINT: Open the GUI while you stand on an unpowered pad and you can see it trickle out!

Q. Why doesn't my item/armour charge when I stand on the pad?
A. There are a couple of reasons this may happen:
   1) If there's no "electrical field" above the pad, it's not charging anything.
   2) Charge pads can only charge items of appropriate tier: your item's too high-tech!

Q. I have a Lapotronic pad and it doesn't charge fast enough! Grr!
A. If you're holding an item and wearing multiple chargable armour items, the electrical
   field will distribute the charge equally between all of them, slowing down the charge
   rate of individual items. High-tier items have a lot of power to recharge, so this can
   take a noticable amount of time!

   HINT: If you stand just right, you can be in the electrical field of more than one
         pad, at the same time! ;)

   NOTE: If multiple people stand on a pad, the energy is distributed amongst *all* of
         the items in the electrical field! It will not increase the field power as it
		 cannot guarantee proper control with the limited circuitry and may, in fact,
		 cause physical harm!

   TODO: Pads may accept upgrades in a future update (e.g. overclocking)

Q. My pad blew up! Whyyy?!
A. Did you feed the wrong tier of power into it? Like with most IC2 machines: that's bad!

   TODO: Pads may accept upgrades in a future update (e.g. transformer)

Q. I hopped onto a pad and almost died! Why'd it hurt so much!?
A. You dropped onto one, didn't you? Pads are highly complex electrical devices that EMIT
   electrical fields! Jumping on them causes them to discharge more electricity than
   their systems can safely limit. In layman's terms: they give you an electric shock!
   The more advanced the pad: the less abuse they'll withstand (the harder you jump, the
   bigger a shock you'll receive)!

   NOTE: This can be turned off via system configuration (in the /config folder)

Q. I tried to move the pad and it electrocuted me! To death! Ooooww!
A. Shocking! Charge pads require proper technical expertise to disable and move. If this
   isn't done properly then the energy they contain will almost certainly discharge into
   the nearby environment in a rather disruptive fashion: this has, in virtually all 
   tests, caused varying levels of physical trauma and, in some cases, death. If you're
   fortunate, and you're standing at a distance, the power field may not actually reach
   you (or won't hurt you quite as much, if it does). More advanced pads can store a
   significantly higher amount of energy and will cause proportionally greater levels of
   pain!

   HINT: Use a wrench!!

   NOTE: Electrocution DOES ignore armour. This is not a bug: it's a design choice! ;)
   NOTE: This can be turned off via system configuration (in the /config folder)
   TODO: High-tech armour (like quantum suits) may protect you in a future update

Q. Ok... how do I make the shinies? Err... pads and kits?
A. You'll need a 3x3 crafting matrix and increasingly advanced materials and items for
   each type of pad and upgrade kit:

   Static Charge Pad       Crystalizor Charge Pad     Lapotronic Charge Pad
      [ ] [ ] [ ]               [ ] [ ] [ ]                [ ] [ ] [ ]
      [R] [S] [R]               [R] [S] [R]                [C] [S] [C]
      [E] [B] [E]               [E] [M] [E]                [A] [U] [A]

  Crystalizor Upgrade Kit       MFS Upgrade           Lapotronic Upgrade Kit
      [ ] [W] [ ]               [O] [A] [O]                [ ] [ ] [ ]
      [ ] [E] [ ]               [O] [Y] [O]                [A] [W] [A]
      [ ] [M] [ ]               [O] [X] [O]                [C] [+] [C]

            Shapeless:     Crystalizor Charge Pad     Lapotronic Charge Pad
                                  [1] [Z]                    [2] [L]

               1 - Static Charge Pad        R - Rubber
               2 - Crystalizor Charge Pad   S - Stone Pressure Plate
               A - Advanced Circuit         U - MFS Unit
               B - BatBox                   W - Electronic Wrench
               C - Carbon Plate             X - Advanced Machine
               E - Electronic Circuit       Y - Wrench
               L - Lapotronic Upgrade Kit   Z - Crystalizor Upgrade Kit
               M - MFE Unit                 + - MFS Upgrade
               O - Lapotron Crystal

Q. I want to know when someone is using my pads!
A. When pads are activated (specifically, when you stand on them), they emit a signal on
   a frequency that affects redstone dust! This signal is emitted from the bottom and all
   four sides of a charge pad with a force similar to that of a redstone repeater (it
   energises the whole block which will, for example, affect dust or lamps connected to
   it). Friction - caused by pressure on the pad - is more than enough for the circuitry
   to produce the signal, so it will be emitted even if the pad contains no power.

Q. Are we done, yet?
A. We are. Enjoy your new Charge Pads!

==========
Change Log
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v1.1.0.21 - New upgrade kits for existing pads! (suggestion by Monoxide)
v1.0.0.19 - Initial release

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[b]ChargePads[/b] is licensed under a 'Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License'.
Appropriate restrictions are waived for the IC2 team as required by their publishing notes.

License: http://creativecommons.org/licenses/by-nc-nd/3.0/deed.en_GB
Notes: http://forum.industrial-craft.net/index.php?page=Thread&threadID=344
