public abstract class GuiLaserTable extends GuiBuildCraft
GuiBuildCraft.Ledger, GuiBuildCraft.LedgerManager| Modifier and Type | Field and Description |
|---|---|
protected TileLaserTableBase |
table |
container, LEDGER_TEXTURE, ledgerManager, texture, tilefield_147001_a, field_147007_t, field_147008_s, guiLeft, guiTop, inventorySlots, xSize, ySize| Constructor and Description |
|---|
GuiLaserTable(net.minecraft.entity.player.InventoryPlayer playerInventory,
BuildCraftContainer container,
TileLaserTableBase table,
net.minecraft.util.ResourceLocation texture) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
drawGuiContainerForegroundLayer(int par1,
int par2) |
protected void |
initLedgers(net.minecraft.inventory.IInventory inventory) |
bindTexture, drawGuiContainerBackgroundLayer, drawLedgers, drawScreen, getCenteredOffset, getCenteredOffset, getFontRenderer, getSlotAtPosition, mouseClicked, mouseClickMove, mouseMovedOrUpcheckHotbarKeys, doesGuiPauseGame, func_146978_c, handleMouseClick, initGui, keyTyped, onGuiClosed, updateScreenactionPerformed, confirmClicked, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawWorldBackground, func_146283_a, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, renderToolTip, setClipboardString, setWorldAndResolutionprotected final TileLaserTableBase table
public GuiLaserTable(net.minecraft.entity.player.InventoryPlayer playerInventory,
BuildCraftContainer container,
TileLaserTableBase table,
net.minecraft.util.ResourceLocation texture)
protected void drawGuiContainerForegroundLayer(int par1,
int par2)
drawGuiContainerForegroundLayer in class GuiBuildCraftprotected void initLedgers(net.minecraft.inventory.IInventory inventory)
initLedgers in class GuiBuildCraft