public class TileArchitect extends TileBuildCraft implements net.minecraft.inventory.IInventory
| Modifier and Type | Field and Description |
|---|---|
Box |
box |
int |
computingTime |
java.lang.String |
name |
| Constructor and Description |
|---|
TileArchitect() |
| Modifier and Type | Method and Description |
|---|---|
void |
closeInventory() |
void |
createBpt() |
BptBase |
createBptTemplate() |
net.minecraft.item.ItemStack |
decrStackSize(int i,
int j) |
void |
destroy() |
int |
getComputingProgressScaled(int i) |
java.lang.String |
getInventoryName() |
int |
getInventoryStackLimit() |
int |
getSizeInventory() |
net.minecraft.item.ItemStack |
getStackInSlot(int i) |
net.minecraft.item.ItemStack |
getStackInSlotOnClosing(int slot) |
void |
handleClientInput(char c) |
void |
handleDescriptionPacket(PacketUpdate packet) |
void |
handleUpdatePacket(PacketUpdate packet) |
boolean |
hasCustomInventoryName() |
void |
initialize() |
void |
invalidate() |
boolean |
isItemValidForSlot(int i,
net.minecraft.item.ItemStack itemstack) |
boolean |
isUseableByPlayer(net.minecraft.entity.player.EntityPlayer entityplayer) |
void |
openInventory() |
void |
readFromNBT(net.minecraft.nbt.NBTTagCompound nbttagcompound) |
void |
setInventorySlotContents(int i,
net.minecraft.item.ItemStack itemstack) |
void |
updateEntity() |
void |
writeToNBT(net.minecraft.nbt.NBTTagCompound nbttagcompound) |
getDescriptionPacket, getOwner, getPacketPayload, getUpdatePacket, getWorld, onBlockPlacedBy, postPacketHandling, sendNetworkUpdateaddMapping, canUpdate, createAndLoadEntity, func_145828_a, getBlockMetadata, getBlockType, getDistanceFrom, getMaxRenderDistanceSquared, getRenderBoundingBox, getWorldObj, hasWorldObj, isInvalid, markDirty, onChunkUnload, onDataPacket, receiveClientEvent, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validatepublic Box box
public int computingTime
public java.lang.String name
public void updateEntity()
updateEntity in class TileBuildCraftpublic void initialize()
initialize in class TileBuildCraftpublic void createBpt()
public BptBase createBptTemplate()
public void handleClientInput(char c)
public int getSizeInventory()
getSizeInventory in interface net.minecraft.inventory.IInventorypublic net.minecraft.item.ItemStack getStackInSlot(int i)
getStackInSlot in interface net.minecraft.inventory.IInventorypublic net.minecraft.item.ItemStack decrStackSize(int i,
int j)
decrStackSize in interface net.minecraft.inventory.IInventorypublic void setInventorySlotContents(int i,
net.minecraft.item.ItemStack itemstack)
setInventorySlotContents in interface net.minecraft.inventory.IInventorypublic net.minecraft.item.ItemStack getStackInSlotOnClosing(int slot)
getStackInSlotOnClosing in interface net.minecraft.inventory.IInventorypublic java.lang.String getInventoryName()
getInventoryName in interface net.minecraft.inventory.IInventorypublic int getInventoryStackLimit()
getInventoryStackLimit in interface net.minecraft.inventory.IInventorypublic boolean isItemValidForSlot(int i,
net.minecraft.item.ItemStack itemstack)
isItemValidForSlot in interface net.minecraft.inventory.IInventorypublic boolean isUseableByPlayer(net.minecraft.entity.player.EntityPlayer entityplayer)
isUseableByPlayer in interface net.minecraft.inventory.IInventorypublic void readFromNBT(net.minecraft.nbt.NBTTagCompound nbttagcompound)
readFromNBT in class TileBuildCraftpublic void writeToNBT(net.minecraft.nbt.NBTTagCompound nbttagcompound)
writeToNBT in class TileBuildCraftpublic void invalidate()
invalidate in class TileBuildCraftpublic void destroy()
destroy in class TileBuildCraftpublic int getComputingProgressScaled(int i)
public void handleDescriptionPacket(PacketUpdate packet) throws java.io.IOException
handleDescriptionPacket in interface ISynchronizedTilehandleDescriptionPacket in class TileBuildCraftjava.io.IOExceptionpublic void handleUpdatePacket(PacketUpdate packet) throws java.io.IOException
handleUpdatePacket in interface ISynchronizedTilehandleUpdatePacket in class TileBuildCraftjava.io.IOExceptionpublic void openInventory()
openInventory in interface net.minecraft.inventory.IInventorypublic void closeInventory()
closeInventory in interface net.minecraft.inventory.IInventorypublic boolean hasCustomInventoryName()
hasCustomInventoryName in interface net.minecraft.inventory.IInventory