public class GuiDiamondWoodPipe extends GuiBC8<ContainerDiamondWoodPipe> implements IButtonClickEventListener
dragSplitting, dragSplittingSlots, guiLeft, guiTop, INVENTORY_BACKGROUND, inventorySlots, xSize, ySize| Constructor and Description |
|---|
GuiDiamondWoodPipe(net.minecraft.entity.player.EntityPlayer player,
PipeBehaviourWoodDiamond pipe) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
drawBackgroundLayer(float partialTicks) |
protected void |
drawForegroundLayer() |
void |
handleButtonClick(IButtonClickEventTrigger sender,
int buttonKey) |
void |
initGui() |
drawForegroundLayerAboveElements, drawGradientRect, drawGradientRect, drawGuiContainerBackgroundLayer, drawGuiContainerForegroundLayer, drawItemStackAt, drawProgress, drawScreen, drawString, drawString, drawTexturedModalRect, getButtonList, getFontRenderer, keyTyped, mouseClicked, mouseClickMove, mouseReleased, shouldAddHelpLedger, updateScreencheckHotbarKeys, doesGuiPauseGame, getGuiLeft, getGuiTop, getSlotUnderMouse, getXSize, getYSize, handleMouseClick, hasClickedOutside, isPointInRegion, onGuiClosed, renderHoveredToolTipactionPerformed, addButton, confirmClicked, drawBackground, drawDefaultBackground, drawHoveringText, drawHoveringText, drawHoveringText, drawWorldBackground, getClipboardString, getItemToolTip, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isFocused, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setFocused, setGuiSize, setText, setWorldAndResolutionpublic GuiDiamondWoodPipe(net.minecraft.entity.player.EntityPlayer player,
PipeBehaviourWoodDiamond pipe)
public void initGui()
initGui in class net.minecraft.client.gui.inventory.GuiContainerpublic void handleButtonClick(IButtonClickEventTrigger sender, int buttonKey)
handleButtonClick in interface IButtonClickEventListenerbuttonKey - The key of the button. Will always be 0 if called from minecraft code (as minecraft doesn't
support button clicks with any other numbers), as opposed to if this was called from
IGuiElement code, in which case all button keys will be listened to.protected void drawBackgroundLayer(float partialTicks)
drawBackgroundLayer in class GuiBC8<ContainerDiamondWoodPipe>protected void drawForegroundLayer()
drawForegroundLayer in class GuiBC8<ContainerDiamondWoodPipe>