| Class and Description |
|---|
| SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
| Class and Description |
|---|
| SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
| Class and Description |
|---|
| SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
| Class and Description |
|---|
| SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
| Class and Description |
|---|
| AtlasSpriteSwappable
Provides the basic implementation for
|
| Class and Description |
|---|
| SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
| Class and Description |
|---|
| AtlasSpriteSwappable
Provides the basic implementation for
|
| AtlasSpriteVariants.IVariantType |
| SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
| Class and Description |
|---|
| SpriteNineSliced
Defines and draws a 9-sliced sprite.
|
| Class and Description |
|---|
| SpriteNineSliced
Defines and draws a 9-sliced sprite.
|
| SpriteRaw
Defines a sprite that is taken directly from the given resource location.
|
| Class and Description |
|---|
| SpriteNineSliced
Defines and draws a 9-sliced sprite.
|
| Class and Description |
|---|
| SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
| Class and Description |
|---|
| SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
| Class and Description |
|---|
| SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |
| Class and Description |
|---|
| SpriteHolderRegistry.SpriteHolder
Holds a reference to a
TextureAtlasSprite that is automatically refreshed when the resource packs are
reloaded. |