public class CuboidRenderer
extends java.lang.Object
FluidRenderer - it deals with fluid types so that you don't have to manage the
sprite collection.| Modifier and Type | Class and Description |
|---|---|
static class |
CuboidRenderer.CuboidRenderContext |
| Constructor and Description |
|---|
CuboidRenderer() |
| Modifier and Type | Method and Description |
|---|---|
static void |
renderCuboid(net.minecraft.client.renderer.texture.TextureAtlasSprite sprite,
net.minecraft.util.math.Vec3d min,
net.minecraft.util.math.Vec3d max,
net.minecraft.util.math.Vec3d offset,
net.minecraft.client.renderer.BufferBuilder bb,
boolean[] sideRender) |
public static void renderCuboid(net.minecraft.client.renderer.texture.TextureAtlasSprite sprite,
net.minecraft.util.math.Vec3d min,
net.minecraft.util.math.Vec3d max,
net.minecraft.util.math.Vec3d offset,
net.minecraft.client.renderer.BufferBuilder bb,
boolean[] sideRender)