public interface IPipeFlowRenderer<F extends PipeFlow>
| Modifier and Type | Method and Description |
|---|---|
void |
render(F flow,
double x,
double y,
double z,
float partialTicks,
net.minecraft.client.renderer.BufferBuilder bufferBuilder) |
void render(F flow, double x, double y, double z, float partialTicks, net.minecraft.client.renderer.BufferBuilder bufferBuilder)
flow - The flow to renderx - y - z - bufferBuilder - The (optional) vertex buffer that you can render into. Note that you can still do GL stuff.