Install Modloader.
Copy the content of the folder in this zip into your minecraft folder, 
delete the old config file to reset it, backup it if you have edited it.
enjoy :)


ChangeLog:
v0.81
Slime boss now spawn at 1/3 chance for each ship.
Slime boss drop changed, now drops more slimeballs, and all kinds of minerals.
Slime cave glowstone reduced.
Solved problem with spawns
More templates for the strongholds, including lots of spawners, and some secret rooms/hidden chests, open your eyes.
Rewrited the code to get the height for the desert buildings.
v0.8
Focused on bugfixing, new bosses will probably need fixes, and more special attacks.
Fixed a rare bug at world generation that could cause crash.
Necromancer health and attack increased, added casting particles, other minor changes.
Redone the code to get the best base height of overworld buildings.
Increased attack of all the armored entities.
Rewritted pigZombie mage.
Decreased the drops of zombie and skeleton armored, and included a low chance of dropping a random potion.
Reordered achievements and added 4 more.
Added Liche, a powerful and experimented necromancer, you can fin it at the end of Taiga strongholds.
Added castles, spawn in plains, are the easiest dungeon.
Moved skeleton, and a necromancer from strongholds to castles(only for new chunks).
Added ships, they spawn in oceans,filled with pirates.With the mod there are 7 small ships, a galeon and, the pirates island, with the obviously buried treasure.
Added a line on the config file for ships/slime caves.
There are 2 types of pirates, armored pirates, and pirate archers, they use potions on their weapons that cause visual effects.
Added a pirate boss, like other pirates they use visual effects on thein weapons, and knows the secret of the thiefs, invisibility, open you eyes!.
Revised code for chests drops:
	Armor chests: diamond armors/weapons chance decreased to 1/1000, added torches.
	Food chests: added a small chance of a random potion 1/500.
	Mineral chests: added coal and sticks, decreased chances for diamond.
	Treasure chests: now have a new line in the configuration file. Changed the contents, now can have diamonds, potions golden apples, eye of enders or a item selected from the list on the config file.
	Normal chests drops adjusted.
	Now there are 2 lines for chests: 
		chests: normal chests, they spawn in normal dungeons, randomly at swamp caves(very rare), and commonly in templates(castles, ships, strongholds, swamp cave dungeons...), the chances to get the items are, 14(basic items) + total items per each stack of items.
		treasures: only on templates, and designed to be rare, or at bosses rooms. The chances to get the items here are rarer, and you wont get more chances putting the same item multiple times, the rates are 4(basic items) + 1(custom item), if a custom item is selected it will be choosen from the config file.

V0.7
Added strongholds, a new dungeon in taiga biome(not the same as minecraft strongholds).
Added armored skeleton.
New boss, necromancer,he hides at the end of strongholds, with an undead horde protecting him.(On later versions, necromancers and skeletons will be in castles, a new dungeons in plains, and zombies and a new boss will be in stronholds)
Removed the big and hollow pyramid, now the maze entrance are custom buildungs loaded from /BetterDungeons/desert/ 
New achievement, kill the necromancer.
General world generation tweaks.
Reduced loot from chests.
Desert boss(Pyramid boss) spawn minions faster.
Minor changes in spider boss.
Pig zombie mage and pig zombie archer are agresive(remember, if you hit them all nearby pig zombies will attack you).
Bosses and armored mobs drops more exp.

V0.6
Increased health and attack of pig zombies.
Nether dungeons now are of nether bricks.
Fixed probrems with doors and some blocks in nether cities.
New buildings in nether cities.
Swamp caves now have vines, and changes on the caves generation, incresed cave width, reduced height.
Swamp caves now spawn custom rooms.
Pyramid boss attack speed now depends on dificulty.
Mazes now are made of obsidian.
General world generation tweaks.
Now dungeons don't generate in the end.
Secret boss revealed! The slime boss.
New boss, spider boss.
New zombie mobs, armored and archer.
Avhievements added, kill the desert, slime and secret boss.

V0.5:
Updated to Minecraft version 1.0.0
Added nether cities, armored, mage and archer zombie pigmen.
Created a custom format and an importer/exporter for custom buildings(splitted into other mod)
Pyramids boss nerfed.

V0.4:
Added pyramids, with a maze inside and a boss at the end, jump in the trapdoor to fight the boss, and good luck to escape.
Added a new mob in swamp biomes, bees, they spawn below layer 60, in groups from 4 to 16.
Added a secret boss, try to find it in wet biomes.
Overworld dungeons are made with mossycoblestone again.

V0.3:
Fixed bugs loading config file items.
Chances for each item in chests: total items added +13 default items /1 for each item (still not working as I want).
Now dungeons have 2 blocks floor, 4 blocks air (rooms), 2 blocks roof.
Added nether dungeon, same as normal dungeons with brick walls, uses same configuration.
Swamp caves now are more smooth, with less floating blocks.
Now dungeons don't spawn in ocean biomes.
Fixed a bug at generating, now swamp caves and nether holes don't overwrite mod blocks or ores veins.
Minor updates on dungeon generation